This male basemesh is designed and created the same way i make DigiDoubles and hero characters in studio for Feature films and movies. I have created more than 20 Highres digidoubles for movies and TV shows.
The model is complete with the body, Blocked in hair, properly modelled eyeball and eye lens, finger and toe nails. The topo is designed to allow rigging and animation to work with it easily. The UVs are layed out in a new Method. Lots of studios are leaning towards symmetrically split layed out UVs. This means texturing only has to texture one side and duplicate it over, then break symmetry.